Reality Editor Guide
Reality Editor is a fork version of Unreal Engine that allows you to use various Unreal Engine Ecosystem components such as UMG, Animations, Materials. It includes all Unreal Engine class implementations such as Pawn, Actor, and Game Mode. Your Reality Editor scene can consist of 3D Models, videos, and images.
Reality Editor serves real-time data mechanism into RealityHub. You can bind functions, events, and properties into Reality Setup.
ZDPin is a class that operates the ZD Blueprint Nodes input/output mechanism. You can expose your Unreal Engine blueprints with the input & output mechanisms into RealityHub’s Nodegraph.
There are several actor components in Reality Editor. These components serve real-time data into RealityHub NodeGraph. You can attach an actor component to the actor to provide functioning to the Actor that you created.