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Exporting Unreal Motion Graphics
You can export custom UMG widgets as a texture output node on Reality Editor.
The widget class must be derived from ZDRealityWidget class.

Implementation

  • Click ADD NEW → USER INTERFACE → WIDGET BLUEPRINT on the content browser. You can rename the widget as "Custom Widget".
  • Double click and open the widget. Simple, add an image into the widget.
  • Click GRAPH on the right top corner.
  • Click CLASS SETTINGS then Click Parent Class drop-down under Details panel. Select ZDRealityWidget as parent class.
The parent class ZDRealityWidget is required.
  • Click EDIT → PROJECT SETTINGS
  • Scroll down, click on Exports. under the Reality tab.
  • Click ➕ button on widget class. Expand 0 index. Click drop-down menu on Widget Class. Select widget that you created. Give an export name.
  • Launch Reality Control and press F7 to launch Reality Setup.
  • Click PLAY on Reality Editor.
  • Open Reality Setup. Click CREATE → EXPERIMENTAL → WIDGET → WIDGET
  • Click Widget node that you created on. Click select your widget from widget menu.
You can use widget as image/video output on Reality Setup.
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