Exporting Post Process Material
You can export post-process material data into the Reality API. By using post-process materials, you can render your post-process material on a POST-PROCESS node in Reality API. You can create several post-process materials and combine them into Post Process node.
- To create a new post-process material, Click ADD NEW → MATERIALS & TEXTURES → MATERIAL. You can rename the material.

- Double click on material that you created. On Details panel, click Material Domain and select Post Process.

- Right click into graph and search for constant. Click the Constant to create.

- Click constant. Set constant value to 0.3

- Connect the output pin of the Constant to the Emissive Color input of the CustomPostProcessMaterial node

- Click EDIT → PROJECT SETTINGS

- Scroll down, click Exports under the Reality tab.

- Click on the ➕ button under Post Process Materials, expand the index. Select post-process material that you created. You can give an export name for your post-process material.

- Launch the Reality Setup.
- Click Play on Reality Editor.

- Open the nodegraph. Click CREATE → UE RENDER → POST PROCESS MATERIAL

- Click POST PROCESS MATERIAL node. Expand the MATERIAL property and select the material you created

There are several custom post-process materials already defined. (RealityDistort, RealityBypass, RealityTonemapper)
- Click ADD MATERIAL on POSTPROCESS node.

- Connect the OUTPUT pin of the POSTPROCESS MATERIAL into MATERIAL input pin of the POSTPROCESS node

We learned how to create a new post-process material on Reality Editor and how to set it up in Reality API. Post-process materials are useful to render any POSTPROCESS node.
Last modified 6mo ago