AJAinwhich is the SDI Input
Colornode or distorted
Outputproperty of the
Reality Keyernode as below:
Cycloramanode and click
Capturesection of the
AddProjectionwhile you are taking projections of the sides of the Cyclorama and you will see that these projections add as stitching to the shots.
CombinedSoftMatte. In the final, we want this matte to be soft and provide fine details for the edges of the foreground subject. It is acceptable to have some transparency and/or holes in the middle of the soft matte. Do not try to fill in these holes using soft matte settings, that will be job of the
CoreMatteto fill in these holes.
SoftMatteRedWeight, you will expect that those pixels will become pinker.
SoftMatteGamma1which are in opposite directions to work on softness details like shadows. Modifying these values will affect the visibility of the shadows and transparency.
CombinedSoftMatte, we should look into fine-tuning the hard matte. We can view the hard matte using the
CoreMatteviewing mode. This matte's job is to fill in the holes of the
CombinedSoftMatte. Since this matte will be harder and provides a harsh matte, we will need to “clip”, “erode” and “soften” it, using the hard-matte controls. While tuning the hard-matte controls, we should aim to not to see any holes or transparencies. We should create a rough matte for the foreground subject, and try to not to include any portion of the green screen cyclorama by more than a few pixels in size.
CoreMatteBlackPointvalue. You can also fill the holes and transparencies in the foreground subject by lowering
Softnessand find the optimum value to show the hair detail.
ScreenSubtractEdgeis 1, it means subtracting all the greens from the edges. Likewise,
ScreenSubtractCorerefers to subtracting the greens from the core. It is another way of suppressing green reflections and edges.
UnPremultGammavalue rather than remodify the Core Matte. This value will also affect the edges` softness.
EdgeSpillReplaceColor, you can slightly modify this to match the color of your scene.
FinalMatteWhitePointto fill the holes if necessary. It has to be no more than 0.1, if you need to adjust to a value more than this, please consider rearranging the lights, checking the camera sensor and its properties or the color properties of your physical cyclorama.
FinalMatteGammato control the final softness of the matte.
Color Correctionsection in the
Reality Keyernode, it is a better practice to add a
Color Correctionnode after
Reality Keyernode as shown below: which can also be seen on the templates: