Adding Variables
Variable
- Create a new variable, rename it as Texture, as shown above.
Pin Type
- Change the Pin Type to Texture Render Target 2D.
- Select the reference as Object Reference, as illustrated above.
Variable
- Create a new variable, rename it as MatScrInst, as illustrated above.
Pin Type
- Change the Pin Type to Material Instance Dynamic.
- Select the reference as Object Reference, as illustrated above.
Defining Category
- Select the Texture variable, go to Details panel.
- Change the Category to Text Input, as shown above.
Defining Category
- Select the MatScrInst variable, go to Details panel.
- Change the Category to Text Input, as shown above.
info
Changing the Category will allow you to see the relevant section under a separate tab in Reality Hub.
Blueprint Assets
Your blueprint assets should look like in the image above.
info
Ensure that the "visibility" option for both variables is active by verifying that the eye (Public) icon is enabled.