Shadow and Ambient Occlusion in Augmented Reality
To make shadow and ambient occlusion available in an augmented reality (AR) scenario, you need make following adjustments in project:
Reality Editor Settings
Open your project with Reality Editor.
Project Settings
Go to Edit and select Project Settings.
Engine | Rendering in Project Settings
Click on the Rendering section.
Shadow Map Method
Change the Shadow Map Method to Shadow Maps, as illustrated above. This will ensure that your shadow will be visible on your output.
Dynamic Global Illumination Method
Change the Dynamic Global Illumination Method to Standalone Ray Traced (Deprecated), as illustrated above. This will ensure that your ambient occlusion will be visible on your output.
Lights
Accurate lights are indispensable parts of augmented reality scenarios to cast correct shadow on your scene.
Video Shadow Intensity property of Spot Light actor inside Reality Hub
Video Shadow Intensity Property of Spot Light Actor Inside Reality Hub
To control the intensity of your AR shadow, you have to fine tune Video Shadow Intensity
property, as shown in above images.
The default value of the Video Shadow Intensity
property is 0.0, and at this setting, it will not impact your scene. A property value of 1.0 indicates the full effect.