Reality Actor Spawning
Process
- Drag & drop 
UE5process node into Nodegraph canvas. 

- Select the 
UE5node, go to expand Control and then expand theSpawn Actorproperty group in the Node Details Panel, as illustrated above. 
Spawn Actor property group consist of the following properties:
- Actor List: A dropdown menu for listing and selecting an actor to be spawned.
 - Spawn to World Coordinates: If you enable the checkbox, your actor will be spawned in the center of your scene. If the checkbox disabled, then actor will be spawned into tracking origin.
 - Spawn Location / Rotation / Scale: Transform properties of your actor to be spawned.
 
Example

- Create 
UserTrack,UE5andSinknodes, activate the APM onRealityCameraoutput pin, as illustrated above. 

- Select the 
UE5node, go to Property section of the Node Details Panel, as shown in the image above. 

- Select the Blueprint Effect Fire from the 
Actor Listdropdown menu. - Enable the 
Spawn To World Coordinatesby clicking on its checkbox. - Click on the Spawn Actor button.
 

Spawned actors are always listed inside the Reality Actos folders, as illustrated above.
To delete a spawned actor:

- Hover your mouse over an actor that located under the Reality Actors folder.
 - Right click and select the Delete Actor option, as shown in the image above.