Reversing Animation
In this section, we'll demonstrate how to animate a cube actor moving in the +Z direction, and then reverse the animation in the most efficient way possible.
Process
- Prepare a node tree consisting of 
UserTrack,UE5, andSinknodes, and activate the APM. - Spawn a Cube actor.
 - Select the 
UE5node, then go to the Node Details Panel and expand Reality Actors. - Choose the Cube actor and expand its Properties panel.
 - In the Transform property group, click on the Pin Switch button of the 
Relative Locationproperty. 
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Alternatively, right-click on the Relative Location property and select Show as Input from the Property Context Menu.
- Create a 
Cast vec3 to vec3dnode and connect itsvec3doutput to theCube.RelativeLocationinput pin of theUE5node. 
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For better readability, optionally you can rename input and output pins by right-clicking on them or change the unique node name by using the Node Context Menu.
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Cast vec3 to vec3d node added to extract X, Y, and Z property values to have absolute control over them.
- Create a new Action, optionally renaming it to something like First Animation.
 - Select the Cast vec3 to vec3d node, then go to the vec3 property and click on the Add Timeline button.
 
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Alternatively, right-click on the vec3 property and select the Timeline option from the Property Context Menu.
- Right-click on the property circle, add a keyframe, move the playhead to a different timestamp, and change the Z property from 0 to 200.
 - Add another keyframe and change its interpolation to EaseInOut. Save the Action.
 - Create another Action, optionally renaming it to something like Reverse Animation.
 - Follow the same steps to add a timeline for the 
vec3property. - Go to the First Animation action, select the second keyframe, and copy it using 
^ CTRL + C. - Rectangle select the first keyframe to move the playhead to its exact timestamp.
 - Switch to the Reverse Animation action and paste the copied keyframe at the beginning using 
^ CTRL + V. - Switch back to the First Animation action, select the first keyframe, and copy it.
 - Rectangle select the first keyframe.
 - Switch to the Reverse Animation action again and paste the copied keyframe as the first keyframe.
 - Adjust the interpolation and save the Reverse Animation form.