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Version: Reality 5.4 SP2

Viewport Navigation

To navigate inside Unreal Engine 5.1 without toggling between Engine Display Window and Reality Hub, you can employ the following method:

  • Go to Outliner and select Camera Actor.

Details Panel

  • Expose the following properties as shown above.

RCP Expose Section

  • Create a new Group and rename it, such as Camera Controller.
  • Drag and drop Camera Actor Properties into the Camera Controller Group, as shown above.
  • Save the Remote Control Preset (RCP).

Level Blueprint Access menu

  • Open the Level Blueprint.

Example Blueprint Node Tree inside the Event Graph

  • Create the node tree as shown above.
  • Compile and Save the Level Blueprint.
  • Go to File > Save All, and close the Unreal Editor.

Camera Controller Group Properties

  • Launch the project with Reality Hub. Activate the Advanced Preview Monitor (APM) on Channel A.

You can now control viewport navigation by adjusting the Camera Controller Group properties, such as Relative Location and Relative Rotation.