What's New
Reality 5.3 SP2 distribution introduces new features, enhancements, and bug fixes aimed at improving the overall user experience and functionality.
Highlights
FreeD
tracking input node no longer requires license.AJAOut
node now supports multiple outputs.- Unicode text encoding is now supported.
- The Hardware Monitor is introduced as a new module in Reality Hub.
- Numerical inputs user experience is enhanced.
- Reality Camera now supports Volumetric Ambient Occlusion masking in Shadow Rendering pass.
- Reality distribution now includes several broadcast lens calibration files.
Cyclorama
node now supports importing custom mesh via FBX file format.- We are also excited to deliver Fly Cam with tracked talent through the
TrackedTalentFly
node. (experimental).
Reality 5.3 SP2 Software Component Versions
This distribution updates the software components to the following versions:
Unreal Engine 5.3.2
- Reality UE5 Plugin | Version 1.2
- Nodos Link UE5 Plugin | Version 1.1
Nodos 1.1
- ZD Plugins | Version 1.2
Reality Hub 1.5
License Manager 1.4
What's New in Reality 5.3 SP2 Distribution
Each software component updates are listed in their respective section below:
Unreal Engine
For Unreal Engine 5.3 release notes, please visit the following link:
https://docs.unrealengine.com/5.3/en-US/unreal-engine-5.3-release-notes/
Reality UE5 Plugin
NEW
- Reality Camera is now capable of showing debug visualizer for
Clipping Plane
.
Clipping Plane for Reality Camera
- Reality Camera now supports Fly Camera offset.
Fly Offset
- Reality Camera now supports Volumetric Ambient Occlusion masking in Shadow Rendering pass.
- Projection Cube Debug Mode now supports opacity adjustment for projected video texture.
Debug Alpha
IMPROVEMENTS
- Player Pawn sphere in the origin is removed.
FIXES
- Dynamic Global Illumination Method was incorrectly set to Lumen in Project Settings defaults.
- Projected video is not visible when Debug Mode is enabled in the Projection Cube.
Nodos Link UE5 Plugin
NEW
UE5
node now shows a warning to let you know you're in Editor Mode.
Editor Mode Warning
UE5
node now displays Shader Compiling information.
Shader Compiling Info
- Child actors attached to an actor are now visible in the Node Details Panel.
- Streamed Levels are now dynamically loaded.
- "OnChanged_" event callbacks for Blueprints are now supported.
- UMG events and functions are now supported.
- Array support is now available with Track, String, Float, Integer, Color, Vector2d, Vector, Vector4, Linear Color data types in Blueprints.
IMPROVEMENTS
- Advanced Properties of Actor Child Components are now accessible.
FIXES
- Changing color properties of Point Light actor is ineffective.
Nodos
NEW
AJAOut
now supports multi-output. You can now output multiple SDI streams.- Arrays are now supported. You can create arrays of any data type and get any item through the Index Switcher node.
You can replicate Actor Switching workflow by using Array of transforms and Index Switcher node.
- String, Bool and Enum type pins are now supported.
- Nodos engine FPS is now genlocked, therefore the CPU usage is drastically reduced.
- Unicode text encoding is now supported in Nodos engine.
FIXES
MakeTransform
node's defaultScale
property is incorrect.
ZD Plugins
NEW
FreeD
tracking no longer requires a license.Cube3DLUT
node is available. Now you can import *.cube 3DLUT files directly into Nodegraph and use them.
CUbe3DLut Node
- Preview output of the
Mixer
node's now showsOverlay
channel. VolumetricCubeMask
node'sSmoothness
now support inward and outward.
Volumetric Cube Mask Node's Smoothness
FreeD
node now supports inverting Zoom and Focus encoders.Cyclorama
can display its origin point and tracking space zero point in the debug mode.
Cyclorama Origin Display on Advanced Preview Monitor
Cyclorama
node now supports importing custom cyclorama shapes in FBX format, including their painted textures for smoothness.
Cyclorama support for FBX importing and Smoothness Coefficient
CompositePasses
keying shadow details is improved.UserTrack
now supports manual numeric entry. See also GamePad.
IMPROVEMENTS
- Center Shift ratio to Track nodes are now compatible with Reality 4.27.
Tracking
input pin of theCompositePasses
node is replaced withDistortion
.Lighting
input pin of theCompositePasses
node is replaced withShadow
.
FIXES
- Setting column count to negative in
CurveXR
node crashes Nodos. Cyclorama
has visible gaps between edge stitches of the geometry.Cyclorama
node renders theCenterShift
with negated Y axis.Distort
andUndistort
nodes are computing theCenterShift
incorrectly.
Reality Hub
NEW
- Hardware Monitor is available for providing you comprehensive insights into various hardware and software metrics crucial for monitoring system performance.
Hardware Monitor Module
- Totally new user experience for editing for numerical fields.
Numerical Field Editing
- You can now copy and paste selected nodes in the Nodegraph to a different Engine or to your local text editor in JSON format.
Copied Node Pasted in a Text Editor in JSON Format
- There is a new Property Watch Panel in the Nodegraph editor. You can now observe changes and conduct property operations on pin properties without the need to select their owner node.
Property Watch Panel
- The Action Timeline now offers enhanced copy/paste functionality, allowing you to duplicate single keyframes, specific ranges of frames, or complete animations with their interpolations.
- Navigating property inputs forward and backward by using
⇥ TAB
and⇧ SHIFT
+⇥ TAB
buttons. - Content of the World Outliner now can be sorted alphabetically (A-Z and Z-A) or preserving their original order as defined within the Reality Editor.
Sorting
- MOS Plugin access control added to Advanced User Management.
MOS Access Control
- Custom Launch parameters are available for Reality 4.27. You can now override default launch settings for project-specific configurations.
Custom Launch Parameters
- Full screen button added to Main Menu.
Full Screen Button
- CII Server is now capable of updating Reality 5.3 properties & trigger its functions.
IMPROVEMENTS
UE5
process node is now locked to prevent accidental access.- Visual enhancements in the Engine > Host section of Configuration.
- The Download button of the External Data component can be triggered via REST API.
- The texture inputs and outputs have been visually changed to square-shaped appearance for better visibility.
Texture Pins
FIXES
- Selection state in the Configuration is enhanced.
- Switching between Engines does not change the Graph name.
- Loading Graph may change the Level in the
UE5
process node. - CII server accepts connections only from the localhost.
- Function properties are missing when added into Action timeline.
- Action Timeline properties cannot be set when animations are playing.
- Dropdown menu fails to open if the Node Details Panel window is not sufficiently large.
- Binding info incorrectly updates after changing its position inside the Template Form Area.
License Manager
The new License Manager version will require PC reactivation.
NEW
- You have now flexibility to manually backup and restore licenses along with their activation status in any case of disk format or OS reinstall.
IMPROVEMENTS
- Compatibility with certain AMD motherboards is enhanced.
- CPU consumption of the License Manager user interface is decreased.
- System time detection algorithm is improved.
- Error messages are refined for better clarity.
FIXES
- Multiple licenses for the same product are displayed inaccurately.
- Expired Maintenance label incorrectly displayed as Expired License.
- If a file path contains unicode characters, license importing get interrupted.