Channel Assignments
In Reality Hub terminology, Channels refer to designated configurations to target a specific Group(adding-groups)(s). Channels allow you to select a particular group of Engines that will render your graphics, in other words, Channels are organized ways to distribute your graphics to different Groups.
You can have multiple Channel Assignments configurations for targeting different Groups. To set an example, in a multi-camera studio configuration, you may want to choose different graphics to be rendered by specific Engines groups, which requires you to designate specific Channel Assignments.
After configuring, you can assign channels via Form Builder, Actions, and Playout. For more details, please visit: