Viewport Navigation
To navigate inside Unreal Engine 5.1 without toggling between Engine Display Window and RealityHub, you can employ the following method:
- Go to Outliner and select Camera Actor
Details Panel
- Expose the following properties as shown above
RCP Expose Section
- Create a new Group and rename it, such as Camera Controller
- Drag and drop Camera Actor Properties into the Camera Controller Group, as shown above
- Save the Remote Control Preset (RCP)
Level Blueprint Access menu
- Open the Level Blueprint
Example Blueprint Node Tree inside the Event Graph
- Create the node tree as shown above
- Compile and Save the Level Blueprint
- Go to File > Save All, and close the Unreal Editor
Camera Controller Group Properties
- Launch the project with RealityHub. Activate the Advanced Preview Monitor (APM) on Channel A
You can now control viewport navigation by adjusting the Camera Controller Group properties, such as Relative Location
and Relative Rotation
.