Creating Material Definition Asset

  • Click ADD NEW button.

  • Hover mouse cursor on Reality then select "MaterialDefinition".

  • Select MaterialDefiniton class. 

Node and Category Name

  • Open your MaterialDefinition asset.

  • Node name is defining your nodes name and the Category name is defining your nodes location in the Reality Setup.


  • Click add button and then choose the variables type that you have declared in the material editor.

The PARAMETER NAME has to same with parameter name of material nodes.