Build #136 / Build Date: September 10, 2021

Bug Fixes

Reported Bug

Fix Details

  • When using a mesh with Bypass Material in Reality Editor, after PLAY and STOP action, the Video Mask stays visible in the viewport.

  • Fixed

  • UMG TEXTUREBRUSH doesn’t show updates after an RGraph is loaded

You had to reconnect the TEXTUREBRUSH input pins to workaround this issue

  • Fixed