Reality Engine nodes can have properties and some of them also have callable functions. You can create your custom Action Control interfaces using the Reality Action Builder application. The Action Controls either set/animate a property value of a node or call a function of a node.

These nodes can be the Reality Processing Engine nodes such as the MIXERENGINE CONTROL , or exported Unreal Engine ACTORS . Doesn’t matter which type of node, its properties can be animated and functions (if any) can be called. Reality Actions are designed using the Reality Action Builder application, and Reality Action Control is used for production with action playlist support.