Bug Fixes and Improvements, Build #432 March 12, 2021
Ambient Occlusion now can also be masked in Z-Axis by changing AOMask ZLENGTH and ZOFFSET while using REALITYSHADOWAO material in POSTPROCESSMATERIAL node.
Reality Engine Server (.NET Application) leaks approximately 170 MB of system memory at every new launch.
Reality Hub Monitoring may crash when used with low-resolution texture inputs (such as 32x32 pixels)
Reality Engine Server creates unnecessary, redundant network connections
One frame projection delay may occur in specific .rgraph configurations (only applicable to 4.25SP1)