Bug Fixes and Improvements, Build #432 March 12, 2021

What's New

Improvements

Ambient Occlusion now can also be masked in Z-Axis by changing AOMask ZLENGTH and ZOFFSET while using REALITYSHADOWAO material in POSTPROCESSMATERIAL node.

Reported Bug

Fix Details

Reality Engine Server (.NET Application) leaks approximately 170 MB of system memory at every new launch.

FIXED

Reality Hub Monitoring may crash when used with low-resolution texture inputs (such as 32x32 pixels)

FIXED

Reality Engine Server creates unnecessary, redundant network connections

FIXED

One frame projection delay may occur in specific .rgraph configurations (only applicable to 4.25SP1)

FIXED