Build #310 August 09, 2019
Real-Time Ray Tracing
Click Ray Tracing for more information.
DX12 - DXR Support
You should run Reality Engine in DX12 mode to enable real-time ray tracing.
Reality Engine Installer
Separate Reality Engine installer now comes with Reality 2.8.
Now, the minor version upgrades will not require re-cooking with new Hot fix versions.
Reality Engine Local GUI
Introducing the all new Reality Engine Local GUI.
Now it is possible monitor Reality Engine locally from its display output.
Learn more about Reality Engine Local GUI.
Reality Engine server is deprecated which was coming with Reality control installer. So, make sure to install the new Reality Engine server installer on all your Reality Engine(s).
Reality Engine details on Desktop Wallpaper
Now get more easy access to the technical details residing in the Reality Engine just by looking at the Desktop wallpaper which displays the latest configuration details about the engine hardware components, OS build etc. along with engine name and engine IP address and TCP port.
More information on Reality Engine Desktop Wallpaper.
Support for Panasonic AW-UE150 PTZ Camera
Zero Density and Panasonic announce a "bundle" of virtual production software Reality Engine and 4K PTZ camera AW-UE150, which offers a very cost-effective solution for virtual studio setup.
Now Reality Engine supports Panasonic AW-UE150 tracking data and provides its lens calibration file.
Reality Engine can now parse "-rgraph" cmdline parameter to load an initial .rgraph file
This can now open the cooked .uproject file with RealityEngine.exe and load its .rgraph file via the cmdline parameter without Reality Control application.
|Reality Engine Video I/O|
AJA Video I/O Re-Write
New node is introduced with support for UHD TSI, some 3G Level B, hardware Fill and Key and Embedded audio.
Re-write of GPUDirect™ API implementation which supports DX12
GPUDirect™ is important for video output performance especially for outputting UHD or using DXR API (DX12 is the pre-requisite for DXR) to render scenes with real-time ray tracing.
Hardware Fill and Key support
Now it is possible to get hardware synchronized Fill and Key signals from AJA card’s physical ports with the introduction of .
Previous Fill and Key was only limited to software synchronized ports by feeding fill and key images to AJA card's output ports.
AJA Video Output modes selection simplified
AJA output node properties are now exposed based on output , and selections.
This will ensure proper settings are selected for that device and only technically possible hardware combination.
AJA I/O Device selection simplified
Now, AJA card model will be displayed in drop down selection instead of just “Device”.
AJA Video I/O old nodes are now deprecated
With the introduction of improved and enhanced new AJA video I/O nodes in 2.8, old AJA video I/O nodes are now deprecated.
.rgraph containing older AJA nodes will still be loaded with version 2.8, but they are not available for new addition to the .rgraph. Please update your existing .rgraph with new AJA nodes
AJA Kona5 Video I/O board support (Experimental)
AJA Kona 5 board is still supported only as experimental.
|Reality Engine Nodes|
Level Sequencer Node added (Experimental)
Level Sequencer Node is added as an experimental feature which can now play and control the sequencer within the Reality Control application.
More information Level Sequencer.
Tracked Billboard support for Talent Tracking
node supports third party talent tracking systems, using this data, talent can walk in front and go behind of a virtual 3D object automatically without any human operation.
In addition to correct object ordering, correct depth position results in correct talent reflection and virtual shadow casting.
Keyer FOV Softness Node added in Reality Keyer
node is intended to feed Core Matte Softness parameter of the Reality Keyer. The softness radius of the Core Matte is relatively in accordance to the Camera Lens FOV.
More information on Keyer FOV Softness.
Spawned Actors’ synchronization
If actors are Spawned in the Unreal world, they get spawned in the Reality .rgraph and when they are destroyed in Unreal world, they get destroyed in Reality .rgraph as well.
This synchronization of spawned actors are possible both in cooked (Shipping) and Standalone (Editor) mode.
Mo-Sys Jibkit Tracking support
node now supports the Jib arm length parameter and the Jib tracking parameters.
Mo-Sys UDP Node (Experimental)
New transmission protocol of sending tracking data over UDP with an Ethernet connection.
This new UDP node has optional lens information data being sent by Star Tracker.
Previously Mo-Sys F4 protocol was only available over serial connection.
Introducing Audio Mixer Node
node allows mixing levels of various audio channels. Multiple audio channels either coming from virtual set audio, embedded audio from video I/O card or UEmedia player audio can be connected to the audio mixer and each channels level can be controlled independently.
More information on Audio Mixer node.
Audio Delay Node
node sets delay for each audio channel ranging from 0 to 5000 milliseconds. Audio delay can be used to restore sync and compensation for timing shift in audio and video output.
More information on Audio Delay node.
Virtual Set Audio Node is now no more experimental
To make the audio in the virtual set actually sound like it should sound in real world, node provides tools to mold the sounds in the virtual set to give them the desired feel.
More information on setting up Virtual Set Audio node.
Behavior changes of Node selection
More information on Node selection changes.
Node Deletion with Keyboard
Now Delete selected node(s), single or multiple nodes on keyboard button.
Cosmetic enhancements and GUI icon changes
Control applications’ graphic user interface icons are re-designed for easy access and well categorized views on each tab for clear understanding.
Launcher Tab new icons
Studio Tab new icons
Cook Tab new icons
Collapse and Expanding views
The Reality Engine monitor view sections are organized with bolder headings for better understanding and has option to collapse and expand these view sections.
Empty Reality Engine Cache Folder directly from Control application
New updates in Reality Engine 2.8 make user operation faster and simpler by adding some simple but useful features like “Emptying Reality Cache Folder”. Now you can empty the contents of Reality cache folder from Control application itself and the same action is also available in Reality Engine GUI just click on the button and that’s it!
You don’t have to use windows explorer anymore to be able to clear the cache folder.
Reality Engine Cache Folder auto generate
Reality Engine can now initialize "RealityCache folder”, if it cannot find it during the first startup.
New Sensor Category and On-Air status added to Reality Engine monitor
HP Z4 G4 Chassis Rear Fan RPM, Front Fan RPM and Ambient temperature.
Engine On-Air Studio Up time and Cook project name.
FPS Count Displayed on all tabs under engine name
Now FPS count is displayed on every tab of Reality Control application, such as Launcher, Studio, Cook, Engine monitor etc.
Node Search dialog
Just press the key on your keyboard and you will see the search box dialog so you can write node name and add it to your node graph easily.
More about Node addition process.
|Reality Starter Content|
Reality Editor's Starter Content Project is now updated with more examples and elaborated information on each sample.
Know how to use Reality Starter Content Project.
Real-Time Data Driven Graphics Using JSON Connection
Along with the JSON plug-in, in Reality Engine 2.8, we also provide Reality Action plug-in with an example tutorials integrated with live data from https://www.football-data.org/.
Sample Project for Real-Time Data Driven Football Scores (which also include source code)
Know more about Creating and Running Data Driven template.
Support for long paths for cooking process (Experimental)
Reality Engine 2.8 adds support for long file paths for cooking process. Now you can have long paths and not restrict to 260 characters.
More information on Settings long file path for Cooking process.
Improved Cooking Speed
Cooking process time is now faster by 20-30 seconds.
Now cooking process is even faster than ever with intelligent way of handling the cook process. When cooking a project, engine content is excluded and only the shader and other components of content will be compiled. And, while cooking same project multiple times, it will take "engine content" from the Reality Engine installed folder thus avoid re-cooking folder for each cook.
More information on Cooking a Project.
Cook Server is an optional component of the Reality Editor installer
More information on Cook Server installation guide.
Introduction Of Hardware Accelerated Video Decoding
Reality Engine can now use your GPU to speed up the processing of H.264 video streams. This will decrease the CPU load by up to 80% by making all the media process on GPU when playing back video streams, which may result in smoother video and may allow you to use higher resolution movie files and more simultaneous input feeds.
More information on Setting Hardware Accelerated Video Decoding in Reality Editor.
UE Media Player Node is now no more experimental
node with frame accurate timecode and audio support. Adobe Media Encoder Preset (UEMediaPreset (.EPR) file) for UE Media conversion is provided for exporting media files in Adobe video applications.
More information on using UE Media Player.
Segregated Version folders for Reality application installers
Reality application installer package will be installed under it's associated "Version number" folder (example 2.8 folder for this version will be automatically created while installation) under "Program files\zerodensity\<installer>" folder.
Certified Hardware, Drivers, OS.
NVidia Quadro RTX 6000 is added to the certified list of GPUs
More information on Certified GPUs.
|NVidia GPU Drivers|
More information on Configuring NVidia GPU drivers.
|HP Z4 G4 Motherboard BIOS|
Click for HP BIOS Settings.
|AJA Video I/O SDK|
More information on AJA Video I/O Device configuration.
|AJA Video I/O Firmware|
More information on programming AJA Video I/O Firmware.
|Microsoft Windows OS|
Reality Engine 2.8 is certified with Microsoft Windows 10 Pro 64 bit OS Build 1809
Please do not force Microsoft Windows OS to update to any version above 1809.
Bug Fixes and Improvements.
|Reported Bug||Fix Details|
connections did not save as template.
node input modes and other string fields were not getting selected while the input is active.
didn’t work if set to TRUE before playing media, it works when set TRUE while UEmedia is playing.
button does not affect cook project under "Studio Tab".
For your questions on this release, please e-mail to firstname.lastname@example.org
You can download this release using your support portal account: https://support.zerodensity.tv/