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Playout
Playout is the RealityHub module where you can distribute and transmit your graphics by creating rundowns and playing your Form templates.
Playout is the module where you can control your Template Forms during a live event. You can fill in your Playout Form Templates manually, or you can receive data from external sources.

Interface

Playout Module
1. Filter allows you to search template forms
2. Playout Template Form Area: It is the area for listing and filtering the Template Forms you designed and saved in the Form Builder
3. Templates: Button for expanding and contracting Template Form Area
4. Rundown Area: Rundown items are listed in this area.
5. Edit Keyboard Shortcuts: This button allows you to assign a shortcut to rundown buttons.
6. Rundown Menu: You can manage your Rundown(s) via this menu.
7. Channel Information indicator (circle below the button) shows the information on which commands will be sent to which Channel. Channel information takes its color from the Channel Settings, which you can reach via Configuration > Engines > Channel Settings. See Channel Assignment
8. Rundown Item Button: You can expose your buttons to Rundown if you select the Show in rundown checkbox inside a suitable Form Builder component.
9. Override Channels: This button allows you to override the Channels you defined inside the Form Builder. See Channel Assignment
10. Delete Rundown: Erases a rundown from the area.
11. Jump: Sends the changed properties (single/multiple) to highlighted engines without interpolation. The changed properties will be highlighted with a green border when you hover your mouse cursor over the jump button.
12. Play: Sends the changed properties (single/multiple) to highlighted engines. Selected interpolation types will be applied to the changed properties and the defined duration. When you hover your mouse cursor over the Play button, changed properties will be highlighted with a green border.
13. Interpolation allows you to select interpolation type for the Play button. Interpolation can only be used along with the Play.
14. Duration allows you to define the duration of the interpolation. You can use the Duration only with the Play button.
15. Reset button resets the Form to the last sent values by the Jump/Play buttons.
16. Save As: Saves a duplicate of the current Playout Template Form.
17. Save: Saves the current Playout Template Form.
18. RT: It stands for real-time update and indicates that property changes will be reflected in your scene in real-time without triggering. You can activate the Real-time update feature in the Field Settings of a property, function, or component.
19. Undo: Restores the last saved value of the property.
20. Jump: Sends the changed properties (single) to highlighted engines without interpolation.
21. Binding Info shows the binding information of a Form Builder component. It can be disabled from the Property Field Settings.
22. Border indicates which Engine(s) will receive the same commands. Borders become visible when you hover your mouse over the Play or Jump button.
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