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Operating Advanced Preview Monitor
Before utilizing the Advanced Preview Monitor (APM), make sure that your Reality Engine scene (*.uproject) is launched and working in Configuration Mode. For more details, see Launcher

Launching Advanced Preview Monitor

  • Go to Main Menu > Windows > Nodegraph/Actions
  • Create a Camera node
  • Connect Camera_0 node’s Output pin to EngineControl node’s Display pin
  • Move your mouse pointer over the Output pin of the Camera_0 node and right-click
  • Go to Monitor 1, select Channel - A

Using Advanced Preview Monitor in Multiview

Add the following nodes to your Nodegraph:
  • One Mixer node from the Switcher Node Class
  • Two Camera nodes from the UE Camera Node Class
  • Two UserTrack nodes from the Tracking Node Class
Make the following connections:
  • EngineControl node’s Display input pin to Mixer node’s Program output pin
  • Mixer node’s Channel_1 input pin to Camera_0 node’s Output pin
  • Mixer node’s Channel_2 input pin to Camera_1 node’s Output pin
  • Camera_0 node’s Track input pin to UserTrack_1 node’s Track pin
  • Camera_1 node’s Track input pin to UserTrack_2 node’s Track pin
Next Step:
Input Property Group
  • Select the UserTrack_1 node
  • From the Properties panel, find the UserTransform property under the Input property category
  • Change the Y value from 0 to 600
  • Change the Z value from 100 to 300
  • Y (Yaw) value from 0 to -25
Now:
  • Go to Camera_0 node’s Output, right-click with your mouse, and select the Monitoring - 1 > Channel - A
  • Go to Camera_1 node’s Output, right-click with your mouse, and select the Monitoring - 2 > Channel - B
APM in Multiview
As shown in the image above, we can monitor two different Camera outputs in the same Advanced Preview Monitor window.
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Launching Advanced Preview Monitor
Using Advanced Preview Monitor in Multiview