RealityHub 1.3

Launcher Interface

Launcher Module consists of the following sections:
Launch Configurations: The section where you can Add and Delete a launch configuration. Changing the Configuration Mode, launching, stopping, and re-timing an engine also occurs inside the Launch Configuration section.
Renderers: It is the section where you can specify the details of your project to be rendered.

User Interface Elements

Launcher UI Elements
  1. 1.
    Filter: A tool used to refine the search results of launch configurations.
  2. 2.
    Name: The name of the launch configuration. It is editable and must be unique for each configuration.
  3. 3.
    Status: The status indicator provides information on the current operational state of the Engine or Engine Groups, visually conveying their availability. This icon is a crucial tool for understanding the Engine(s) status. Also, see Engine Status Colors and the RealityEngine AMPERE Display.
  4. 4.
    Mode: 4.1 Live Mode: This mode is designed to prevent certain operations during a live event that might cause unwanted interference. In the Live Mode, deleting a renderer configuration, modifying Actions, and using Advanced Preview Monitor features are disabled. 4.2 Configuration Mode: This mode has no operation restrictions; you can use all licensed features without limitation.
  5. 5.
    ReTime: This button synchronizes your gen-lock time and I/O systems, including tracking and Video I/O.
  6. 6.
    Add: The button for adding a new launch configuration.
  7. 7.
    Delete: Removes selected single or multiple launch configurations.
  8. 8.
    Launch/Stop: This button launches and stops the single or multiple engines belonging to the configuration.
  9. 9.
    Filter: A tool for refining the search results of renderer configurations.
  10. 10.
    Name: Engine display name defined in the Configuration. See Adding Host
  11. 11.
    Project: Area for selecting a Project, Map, and Engine Type (Reality Engine or Unreal Engine) to be launched by RealityHub. See Project Configuration
  12. 12.
    Map: The name of the map you want to launch.
  13. 13.
    Engine Type: The icon that indicates the engine type.
  14. 14.
    Version: The section where you can inspect the Engine version
  15. 15.
    UState: Field for selecting (optional) a UState to be loaded automatically by RealityHub when you start the Launch Configuration. See UState and Controlling Unreal Engine
  16. 16.
    RGraph: Field for selecting (optional) an Rgraph to be loaded automatically by RealityHub when you start the Launch Configuration. See RGraph
  17. 17.
    Status: An indicator of the current status of the single renderer Engine.
  18. 18.
    Scan: This button starts the folder scanning operation. See Folder Scanning
  19. 19.
    Update Launch Settings: This button allows you to launch your project with additional settings, such as running your project without sound (NoSound)
  20. 20.
    Add: Adds a new renderer configuration.
  21. 21.
    Delete: Removes a selected renderer configuration. You must change your launch Mode from Live Mode to Configuration Mode to delete a renderer configuration.
  22. 22.
    System Usage: Visual indicators on CPU, RAM, GPU, and GMEM.
  23. 23.
    FPS: This field shows your Engine’s FPS rate when it runs.
  24. 24.
    Control: The button displayed in this field starts and stops an individual renderer. The Stop function is available only in Configuration Mode.
Get Start Parameters: Exclusive to the Unreal Engine environment, the button in the image above lets you get the necessary parameters to monitor your scene in the Editor Mode. See Controlling Unreal Engine
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