Launcher Interface

Launcher Module consists of the following sections:

Launch Configurations: The section where you can Add and Delete a launch configuration. Changing the Configuration Mode, launching, stopping, and re-timing an engine also occurs inside the Launch Configuration section.

Renderers: It is the section where you can specify the details of your project to be rendered.

User Interface Elements

  1. Filter: A tool used to refine the search results of launch configurations.

  2. Name: The name of the launch configuration. It is editable and must be unique for each configuration.

  3. Status: The status indicator provides information on the current operational state of the Engine or Engine Groups, visually conveying their availability. This icon is a crucial tool for understanding the Engine(s) status. Also, see Engine Status Colors and the RealityEngine AMPERE Display.

  4. Mode: 4.1 Live Mode: This mode is designed to prevent certain operations during a live event that might cause unwanted interference. In the Live Mode, deleting a renderer configuration, modifying Actions, and using Advanced Preview Monitor features are disabled. 4.2 Configuration Mode: This mode has no operation restrictions; you can use all licensed features without limitation.

  5. ReTime: This button synchronizes your gen-lock time and I/O systems, including tracking and Video I/O.

  6. Add: The button for adding a new launch configuration.

  7. Delete: Removes selected single or multiple launch configurations.

  8. Launch/Stop: This button launches and stops the single or multiple engines belonging to the configuration.

  9. Filter: A tool for refining the search results of renderer configurations.

  10. Name: Engine display name defined in the Configuration. See Adding Host

  11. Project: Area for selecting a Project, Map, and Engine Type (Reality Engine or Unreal Engine) to be launched by RealityHub. See Project Configuration

  12. Map: The name of the map you want to launch.

  13. Engine Type: The icon that indicates the engine type.

  14. Version: The section where you can inspect the Engine version

  15. UState: Field for selecting (optional) a UState to be loaded automatically by RealityHub when you start the Launch Configuration. See UState and Controlling Unreal Engine

  16. RGraph: Field for selecting (optional) an Rgraph to be loaded automatically by RealityHub when you start the Launch Configuration. See RGraph

  17. Status: An indicator of the current status of the single renderer Engine.

  18. Scan: This button starts the folder scanning operation. See Folder Scanning

  19. Update Launch Settings: This button allows you to launch your project with additional settings, such as running your project without sound (NoSound)

  20. Add: Adds a new renderer configuration.

  21. Delete: Removes a selected renderer configuration. You must change your launch Mode from Live Mode to Configuration Mode to delete a renderer configuration.

  22. System Usage: Visual indicators on CPU, RAM, GPU, and GMEM.

  23. FPS: This field shows your Engine’s FPS rate when it runs.

  24. Control: The button displayed in this field starts and stops an individual renderer. The Stop function is available only in Configuration Mode.

Get Start Parameters: Exclusive to the Unreal Engine environment, the button in the image above lets you get the necessary parameters to monitor your scene in the Editor Mode. See Controlling Unreal Engine

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