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Tutorial RGraphs
Tutorial RGraphs allow you to control Reality Engine Projects Templates such as Business Graphics, News Graphics, Channel Branding, Weather Graphics, and a project for Text Effects feature.
In the following example, we are using the Channel Branding project template along with the Tutorial - Channel Branding RGraph.
To utilize the Tutorial RGraphs:
Unreal Project Browser
  • Launch the Reality Editor
  • In the Unreal Project Browser, select the Broadcast Graphics and click on the Next button as shown in the image above
Template Selection Window
  • Select the Channel Branding and click on the Next button
Project Settings Window
  • Define your Project Settings and click on the Create Project button
Reality Editor Screen Splash
Reality Editor with Channel Branding
  • Reality Editor is ready with the Channel Branding template, as shown in the image above. Now press to Play button.
Nodegraph Menu inside the Nodegraph/Actions Module
  • Login to RealityHub User Interface
  • Activate the Nodegraph/Actions module
  • Click on the Nodegraph Menu
  • Go to Load Template and select the Tutorial - Channel Branding
RGraph Loading Confirmation Window
  • Confirm the loading of Tutorial Channel Branding by clicking on the Yes button
Nodegraph canvas with "Tutorial - Channel Branding" RGraph template
Tutorial - Channel Branding RGraph template is successfully loaded. The next step is loading the Template Form belonging to our project.
To do that:
Importing Template
  • Activate the Form Builder module
  • Click on the Import button
  • In the Import Template Form window, click on the Template File button
Lower Third File Path
  • Select the Lower Third.jxd file
The default location for the Lower Third.jxd file is <pre>\Reality\Projects\ChannelBranding\Form
Template Selection Window
  • Click on the Import button
Channel Importing Window
  • Define the Channels and click on the OK button. Last action imports the Lower Third.jxd file.
Template Form Selection Window
  • Click on the Open Form button.
  • Find the Lower Third template form and click on the Select button
Lower Third Template Form
The Lower Third template form is ready. Click on the Save button on the top right corner.
  • In the Nodegraph, select the Mixer node, right-click on its Program output pin, go to Monitor -1, and select the Channel - A
Playout
  • Activate the Playout module
  • Find the Lower Third template form in the Playout Template Form Area.
  • Drag and drop the Lower Third to Rundown area
Playout Rundown & APM
  • Click on the IN BOTM TEXT button inside the Rundown. As the image above shows, Lower Third is updated and transmitting your design.
You can customize the Channel Branding by adding different properties and functions within the project's scope.
The image above shows that since the blueprint design contains the Open and Close background setup, by exposing those parameters, you can control them via RealityHub.
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