RealityHub 1.2

Operating Actions

This section will guide you on operating the Actions by navigating and then animating a Property/Function.
Before you begin:
  • Activate the Nodegraph/Actions module
  • Click on the Actions button on the bottom-right corner
To create a new action:
  • Click on the plus icon or New Action button to reach the Actions UI.


RealityHub offers various methods to help you quickly navigate inside the Actions:
  • Adding a Property to Timeline: To add a Property to the Timeline:
    • Select a node
    • Go to the Properties panel, and find a property you want to animate/trigger.
    • Left-click over the Node Property Menu circle and select the Timeline
  • Expanding and Contracting Time Ruler: Scrolling up or down on your mouse wheel over the Time Ruler contracts or expand it.
  • Adding Keyframe: Left-clicking on the Node Property Menu circle inside the Timeline adds a keyframe to your Property/Function.
  • Get Value: Reads the current value of the property from the Engine.
  • Removing Property: Left-click on a Property or a Function inside the Action panel and select the Remove option deletes it.
  • Action Timeline Reset: This button resets the position of Action Timeline to frame zero.
  • Playing: Plays your action animation.

Animating a Property

RealityHub’s approach to animating is unique and easy to understand. This section will be animating a UserTrack node’s UserTransform property.
Add the following nodes to your Nodegraph View:
  • Camera node from the UE Camera Node Class
  • UserTrack node from the Tracking Node Class
Make the following connections:
  • EngineControl node’s Display input pin to Camera node’s Output pin
  • Camera node’s Track input pin to UserTrack node’s Track pin
Example Node tree
Your RGRaph should look like the image above.
  • Click on the Actions button and open the Action Panel; click on the New Action button.
  • Go to the Camera node’s Output pin, right-click and assign the Monitor - 1 to Channel A
  • Select the UserTrack node from the Nodegraph, go to the Properties panel and find the UserTransform property under the Input property group
  • Left-click on the UserTransform property’s menu circle, select the Timeline
  • Go to the first frame by moving the Timeline Slider handle
  • Go to the UserTransform property inside the Action panel, left-click and select Add Keyframe
  • Go to the 4th second, change the Y (Position) value to 500 and then change the Y (Yaw) value to -50
  • Add another keyframe to the UserTransform.
  • While your last keyframe is selected, go to the Keyframe Interpolation, select the EaseOut and click Play.