Edit Action Channels: This function allows users to target specific engine(s). For more details, visit Channel Assignments
Animation Interpolation: This function allows you to define an animation interpolation type
Bind Keyframe: This creates a field for the keyframe on the template form, making it dynamic so users can change it during the Playout.
Position: This area shows the time value of your current position inside the timeline.To change its FPS value, visit General Configuration
Action Play: This feature allows you to play/trigger the content you animated
Time Ruler Reset Button: This button allows you to reset the Time Ruler’s position to zero
Playhead: Indicates the current position in the Timeline
Keyframe: A point stores the value of a property at a particular position
Import/Export/Save: Management tools for saving, importing, and exporting your Actions
Action Timeline’s FPS rate might be different than the Reality Engine’s FPS rate. To change your Engine’s FPS, select the EngineControl and adjust the TargetFPS property under the Clockproperty category.