The Launcher module has the following main sections as shown in the image above
- Launch Configuration
This is the section where you can Add and Delete a launch configuration. Changing the Configuration Mode, launching, stopping, and re-timing an engine also occurs inside the Launch Configuration section.
- Launch/Stop: This button launches and stops your Engine(s)
- ReTime: This button synchronizes your gen-lock time, and I/O systems, including tracking and Video I/O.
- Configuration Mode: This mode has no operation restrictions; you can use all licensed features without limitation.
The Renderers is the section where you can specify the details of your project to be rendered:
- Engine: In this column, you can select your Engine or Engine Groups.
- Project: Area for selecting a Project, Map, and Engine Type (Reality Engine or Unreal Engine) to be launched by the RealityHub.
- Version: This column displays the version of a selected project.
- Control: The button displayed in this field starts and stops an individual renderer. The Stop function is available only in Configuration Mode.
- FPS: This field shows your Engine’s FPS rate when the renderer is running.
- Status: Represents the system status by colors which is explained in the following paragraph.
From left to right, the Renderer Management buttons shown in the image above contain the following functions:
- Scan Folders: This button pops up a new window for scanning your project folders. See also Project Configuration.
- Update Launch Settings: This button pops up a new window in which you can launch your project with additional settings such as running your project without sound (Nosound)
- Add & Delete: Buttons for adding and deleting renderers
- Get Start Parameters: Exclusive to the Unreal Engine environment, this button allows you to get the necessary parameters to monitor your scene in the Editor Mode.
After a successful configuration and then clicking the
Launchbutton, the Status color instantly changes. The following colors represent:
- Grey: The system is free to use
- Yellow: The system is trying to reach your Shared Folders.
- Blue: The system is caching your project
- Orange: The Engine(s) is loading your project
- Green: Your configuration is online
- Black: Different configuration is using the engine you are trying to launch
- Red: Launch failed
If your Engine is successfully launched, RealityHub launches your Reality Editor scene preview in a separate window on the Engine Host, as shown in the image below:
Reality Engine Display Window. (Image courtesy of Virtual Line Studios & ASK Co.)