RealityHub 1.2

Cook Manager

The process of converting content from an internal format to a platform-specific format is referred to as cooking. Reality Engine stores contents and assets in particular formats.

What is Cook Manager?

Cook Manager is the RealityHub Module where you can create a new Cook Job and List already cooked (shipped) projects. Each Cook Job goes to Cook Manager Queue, and each available Cook Server gets Cook Job from that Queue to perform a cooking process.
Before you begin make sure that:

How To Create a New Cook Request

To begin your Cook Request:
  • Select the Cook Manager tab from Main Menu > Windows
  • Click on + (Plus) to create a New Cook request
Cook Configuration Window
When you click on the New Cook button, the Cook Configuration window appears as shown in the image above. In this window, you can:
  • Rename the Cook Configuration
  • Select a Project you desire to cook
  • Select a Map that belongs to the project you defined
When you press the Cook button, your Cook Configuration details appear:
Cook Manager UI
From left to right, Cook Manager Toolbar buttons represent:
  1. 1.
    Cancel: Cancels pending or cooking project
  2. 2.
    Clone: Duplicates cook requests
  3. 3.
    Recook: Recooks already cooked, canceled, and pending projects
  4. 4.
    New Cook: Initiates a cooking process for a selected project
  5. 5.
    Delete: Deletes projects from the cooking queue

Importing a Cooked Project into the RealityHub

  • Make sure the “WindowsNoEditor” folder of your “incoming” cook package copied in “<SharedFolder>/Projects/Cooks/<ProjectName>/<MapName>/<CookName>/”.
  • Create folders manually if needed
Example: <pre>My Shared Folder/Projects/Cooks/My Virtual Scene Project/Starter Map/Incoming_Cook_1/WindowsNoEditor</pre>
  • Rescan your shared folder from the Launcher interface
  • A new cook will appear in the Cook Manager after the scanning, and it will be available to assign to a renderer